InstructionalAlchemy

An OpenSim Curriculum

by azwaldo on May.19, 2009, under curriculum, education, opensim

Image: A large apple with an avatar hanging on the side
How ’bout this apple for the teacher?
(Image by Ramona.Forcella)

What would a full year’s virtual world curriculum look like?

The 2009-10 school year should see significant improvements in the functionality and stability of the OpenSim application; yet, the platform is likely to still be experiencing growing pains. So how could that virtual world be utilized across an entire school year?

Based on experiences with one Boston high school, I suspect that the best results will come from combining synchronous sessions with ample opportunities for—and some requirement of—independent work. The first sessions would occur in class (or computer lab), with the instructor present. Later, assigned projects could be pursued like homework…ideally, the school would make computers available for individuals. The first phase of implementation could address the basics:

Orientation
Familiarization with client viewer; navigation, communication, avatar appearance, preference settings
Basic building
Applying color and textures, linking prims, minor prim torture, modelling a RL object
First Project
This should be a simple assignment; possibly with no relation to content area (i.e., build a car, a house), simply demonstrating basic skills.

Early experiences with the Boston students revealed an important gap for these learners: they had not experienced a virtual world. Imagine being told to build something in SL if you had never even seen The Ivory Tower of Primitives or wandered around Help Island. They had no taste of the many flavors of content being created with this technology. So, the next phase of the curriculum might begin with a visit to an existing build in another sim, or possibly another grid.

First Field Trip
Visit another region/grid and report on experience. The destination would not necessarily contain material that is related to the students’ subject area. This first trip is simple exposure to a variety of content and design techniques…to get the imagination going, whip up some inspiration. The report could be submitted individually (paper, digital doc) and a class discussion about virtual world design should follow, sharing discovery and insight.
Second Project
This could be a more complex assignment, requiring several skills or design elements (exhibits and displays are suitable goals at this stage). This project should be related to the subject area.
Second Field Trip
Visit another region/grid and report on experience. This destination should be related to the subject area, if possible. Here, students could be given the option to produce a report in the virtual world. Reports could vary from simple oral presentations to VW exhibits, and on to collaborative multimedia blog/forum/wiki projects.

Finally, the year should culminate in the implementation of what may be SL’s most subtly seductive feature: We are in it together. The social aspects of Second Life® continue to surprise me. In fact, after just two years in SL, I have already collaborated with more people than I did in a decade with HTML, JavaScript, CSS and Flash Animation.

Third Project
This could be a collaborative project; design an exhibit, produce a video, tell a story, host a live event… (what else?)
Final Project
This would be the most complex assignment; content specific, with the option to collaborate.

Confession: I have winced at least once while writing this post. All of this assumes that virtual world design and development are suitable goals for all students. Well, maybe not every student should be expected to succeed at every level, attain every skill. Perhaps it is enough that they be given the chance to explore this technology. After all, a virtual world is a different beast than the Internet browser. These students will be experiencing much more than what I attempted to teach secondary students in the late ’90s.

We might just find that Jane does not like to build, but has a penchant for leading a group. And Johnny might not get the hang of prim torture, but if he is resourceful in finding images or sound clips…then his group moves forward. Sally might write an excellent account of her group’s work, even though she did not contribute much during the project’s development.

There are other issues, to be sure. Bandwidth? Hardware requirements? Concurrency? Don’t ask. Those issues are yet to play out in Boston. And, since the Boston experiment is not yet finished, I will stop here. Well, maybe a few more questions…

Are some parts of a project better suited as asynchronous activities? Could any of this year’s students be recruited to assist in orientation next year? Can learners from other classes be recruited as ambassadors…seed students for the school population?

If we can make it through 2009-10, then we should see OpenSim performing like the space shuttle in the 2010-11 school year!


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