An experiment in collaborative design
by azwaldo on May.29, 2009, under design, secondlife, usability
In my first post about usability, I invited folks to join the fray. Since then, several rezidents have contributed to the conversation. Already, there is enough material to keep this going for a while, and I figure that all of this might just be academic…
…unless some of the ideas are put to work.
So, a new project has begun. I am building an interactive space based on an idea that has been brewing for over a year. Having several different “scenes” and many scripted objects, this design is larger in scope than anything I have ever attempted. A learning activity that is meant for new users, it will also become a sandbox for some of the design elements that come to light in my study of usability.
The design is an exercise in instructional design, but the project will be an experiment in collaborative design. The initial design is incomplete, intentionally. Many gaps (including an entire scene) have been left undone to provide opportunities for collaboration. Invitations should go out in about a week. (If you are curious, just holler!)
Several design issues have surfaced already that are new to me. But, the most immediate problem is the selection of social media tools that will support a group. Will a wiki work? Or, maybe Google Documents? Is a forum the best tool for fostering collaboration, with its ability to thread topics?Can objects be created in world to provide the types of social interaction needed in a cooperative project? I have already created one tool for this reason, just today, and have an idea for another.
I could explain those new tools here…but, I need to get back to work.
You’ll just have to come ’round and see ‘em for yourself.
