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	<title>Comments on: Second Life Wave Users Meet-Up</title>
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	<description>Dynamic Educational Content for Virtual Worlds</description>
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		<title>By: azwaldo</title>
		<link>http://instructionalalchemy.com/blog/2009/12/13/second-life-wave-users-meet-up/comment-page-1/#comment-137</link>
		<dc:creator>azwaldo</dc:creator>
		<pubDate>Tue, 22 Dec 2009 03:51:40 +0000</pubDate>
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		<description>Glad you stopped by, Wayne.

I plan to continue poking at the Google Wave client application and the &lt;b&gt;XMPP&lt;/b&gt;latform which lies beneath its hood; however, I am not as curious about the possible &lt;i&gt;integration&lt;/i&gt; of Wave with Second Life™...at least not in the near term. 

I have a new perspective; the SL platform has plenty of room to develop interactive objects that deliver e&lt;b&gt;X&lt;/b&gt;tensible &lt;b&gt;M&lt;/b&gt;essaging and &lt;b&gt;P&lt;/b&gt;resence-data.  

I try to explain what I have learned in my newest post: http://bit.ly/6G5ZHQ and would be grateful to see your feedback there, too.

Maybe we can meet in world sometime, Edub.
(SL: Azwaldo Villota)</description>
		<content:encoded><![CDATA[<p>Glad you stopped by, Wayne.</p>
<p>I plan to continue poking at the Google Wave client application and the <b>XMPP</b>latform which lies beneath its hood; however, I am not as curious about the possible <i>integration</i> of Wave with Second Life™&#8230;at least not in the near term. </p>
<p>I have a new perspective; the SL platform has plenty of room to develop interactive objects that deliver e<b>X</b>tensible <b>M</b>essaging and <b>P</b>resence-data.  </p>
<p>I try to explain what I have learned in my newest post: <a href="http://bit.ly/6G5ZHQ" rel="nofollow">http://bit.ly/6G5ZHQ</a> and would be grateful to see your feedback there, too.</p>
<p>Maybe we can meet in world sometime, Edub.<br />
(SL: Azwaldo Villota)</p>
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		<title>By: Integrating Wave with Second Life: Lessons Learned &#124; InstructionalAlchemy</title>
		<link>http://instructionalalchemy.com/blog/2009/12/13/second-life-wave-users-meet-up/comment-page-1/#comment-136</link>
		<dc:creator>Integrating Wave with Second Life: Lessons Learned &#124; InstructionalAlchemy</dc:creator>
		<pubDate>Tue, 22 Dec 2009 03:16:32 +0000</pubDate>
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		<description>[...] Second Life Google Wave Users Meet-Up is over and appears to have been a success. A chat log is posted, and edited audio recordings will [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life Google Wave Users Meet-Up is over and appears to have been a success. A chat log is posted, and edited audio recordings will [...]</p>
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		<title>By: Wayne</title>
		<link>http://instructionalalchemy.com/blog/2009/12/13/second-life-wave-users-meet-up/comment-page-1/#comment-124</link>
		<dc:creator>Wayne</dc:creator>
		<pubDate>Sun, 13 Dec 2009 05:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://instructionalalchemy.com/blog/?p=931#comment-124</guid>
		<description>How cool to see someone else thinking of using Google Wave for education, and to see that you want to incorporate GW into Second Life.  These two technologies plus Blackboard are enough for any eduator to teach amazing courses. In fact, at a Teaching and Learning Conference in April 2010, I will show how to use Google Wave to edit and grade papers, and how to use the software alongside SL (SL has voice chat) to make student individual conferences very high tech and very comprehensive.  Just think, students can now submit, through GW, papers that include images, sound files, and movies inside the texts of their work (just like professional bloggers do everyday) and a teacher can easily edit these inclusions along with the actual text, and then return all these edits to the student so they can playback every change.  And this can happen while the student and instructor are in SL, with voice chat, together.  Nobody leaves their living room.  Another great thing: There&#039;s a written record of everything that happens; so a student can save the exchange (unless the instructor exclusively uses a mic, a student would have to record the audio, which is no big thing).  Me, I type the important things out, almost like a Blackboard, when I teach in SL, and that seems to work best.

Anyway, the GW apps will be awesome, but the basic tools are already there for educators to incorporate GW into many types of classes, especially language arts.

I hope to attend your next SL event. Thanks for this post.
SL: Edub Whybrow</description>
		<content:encoded><![CDATA[<p>How cool to see someone else thinking of using Google Wave for education, and to see that you want to incorporate GW into Second Life.  These two technologies plus Blackboard are enough for any eduator to teach amazing courses. In fact, at a Teaching and Learning Conference in April 2010, I will show how to use Google Wave to edit and grade papers, and how to use the software alongside SL (SL has voice chat) to make student individual conferences very high tech and very comprehensive.  Just think, students can now submit, through GW, papers that include images, sound files, and movies inside the texts of their work (just like professional bloggers do everyday) and a teacher can easily edit these inclusions along with the actual text, and then return all these edits to the student so they can playback every change.  And this can happen while the student and instructor are in SL, with voice chat, together.  Nobody leaves their living room.  Another great thing: There&#8217;s a written record of everything that happens; so a student can save the exchange (unless the instructor exclusively uses a mic, a student would have to record the audio, which is no big thing).  Me, I type the important things out, almost like a Blackboard, when I teach in SL, and that seems to work best.</p>
<p>Anyway, the GW apps will be awesome, but the basic tools are already there for educators to incorporate GW into many types of classes, especially language arts.</p>
<p>I hope to attend your next SL event. Thanks for this post.<br />
SL: Edub Whybrow</p>
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