Design and inspiration
by azwaldo on Dec.16, 2009, under design, secondlife
Being away from Second Life⢠was unexpected. It has happened before. First Life usually trumps SL. But, this time I was not sure when I would return. Now, each day rezzed feels like I’m in the bonus round.
Fortunately, I landed in mushROOM (SLurl) after that long hiatus. Scottius Polke’s “Interactive Illustration” is fresh. I was inspired in moments. Day-glo mirth poking me in the smile, whispering “no boundaries”, “no restrictions.”
There I was, playing again. Smiling wide when I found an easter egg; smiling wider as I watched someone find an egg I had missed…dancing on the electrical plug. Jump on the bed, Tary? Sure, but you gotta swim with the amoebas, I say!
Something elusive to be learned here; there is craft, and fun…but there is also engagement by design.
Soon after mushROOM, I was wandering around The Companion (SLurl, Flickr group). I will not describe this folktale/storytelling build, as it certainly is of gotta-see-it-for-yourself caliber. But, I mention it here because I was itching to build something minutes after arriving.
And today, SL Showcase led me to Force Planet (SLurl), with a custom Windlight setting. Design flowing around the build, here; out of the virtual space and into my viewer.
Excellent.
I’ll probably go back to Planet Force, tomorrow. And a return to The Companion is coming, for I have not gotten far on my first two visits there. I rarely do in such spaces. I end up staring in wonder, puzzling over the smallest design details (”I haven’t seen anything like that before.”)
When I go, I will probably still be trying to think of an educational build in SL with the same level of artistry, a space with a comparable sense of engagement. Surely I have seen them, I just cannot recall…
How ’bout you?



