Tag: opensim
OSSL’s TextureDrawing
by azwaldo on Apr.01, 2009, under opensim, scripting
First use of OpenSim-specific functions today. Even though this occured on the same day as a significant HubBub erupted in the OpenSim community (note the date of this post), it is encouraging to find that the potential of OpenSim is already proving itself…making strides beyond the capabilities of Second Life®.
I implemented the example script for TextureDrawing in ReactionGrid’s OpenSim. This function allows the display of text on a prim’s surface. Font resolution is crisp (see image) and some styles can be applied to the text (font size, decoration and color all applied in object in background). I modified the example script to receive a string from public chat, edit into display-size chunks (lines), and draw onto prim surface.
Next, we poll a file on an external server to retrieve text submitted via website.

